Welcome Guest! To enable all features please Login or Register.



Go to last post Go to first unread
#1 Posted : 07 June 2017 17:07:04(UTC)

Rank: Newbie

Groups: Registered
Joined: 07/06/2017(UTC)
Posts: 2
United States
Location: New Jersey

I am a huge fan of Ultra MFCD and have came across a few wacky random bugs now that 2.1 is live. I can only assume they changed enough that the 2.7.1 version of UMFCD is not yet prepared to play nice with 2.1. When I get home from work I am going to attempt to post some of my findings and bug related issues I have come across in 2.1.
#2 Posted : 08 June 2017 06:35:45(UTC)

Rank: Advanced Member

Groups: Registered, Administrators
Joined: 14/09/2016(UTC)
Posts: 231
United Kingdom
Location: London

Was thanked: 9 time(s) in 7 post(s)
Hi GrinnelliDesigns,

Yep, the new Deferred Rendering stuff in DCS 2.1 causes havoc with UltraMFCD's innards, which at least can be switched off via DCS settings. Additionally, one should disable the "Colour LITENING" option.

There's a hotfix for uMFCD inbound which gracefully disables either all of uMFCD or the Colour LITENING setting depending on whether Deferred Shading is enabled. This compromise will remain the status quo while ED work on the Deferred Rendering system, which is clearly far from complete and likely to be updated significantly with every new release of DCS.


Edited by user 08 June 2017 06:39:09(UTC)  | Reason: Not specified

Users browsing this topic
Forum Jump  
You cannot post new topics in this forum.
You cannot reply to topics in this forum.
You cannot delete your posts in this forum.
You cannot edit your posts in this forum.
You cannot create polls in this forum.
You cannot vote in polls in this forum.